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Scale X Fang Speed-Up Drama

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QRD: Creators behind the romhack Scale X Fang implemented an anti-speed up function in their romhack that would detect when an emulator was fast-forwarding and start spazzing. A solution was figured out pretty quick by some, but the philosophy was pretty controversial. The hack creator and their possy argued insistently that speed-up is absolutely unnecessary in terms of grinding and players might miss out on story content. Thoughts?

https://www.pokecommunity.com/threads/pocket-monsters-scale-x-fang-demo-v1-0-2.483749/

https://www.pokecommunity.com/threads/how-do-you-speed-up-scale-x-fang.489105/#:~:text=In%20mGBA%20go%20to%20Tools,to%20speed%20up%20the%20game.

Personally if it's a romhack with a new story/music I'll play with minimal speed-up on the first run, after that though all bets are off. I think it hurts replayability and takes agency out of the players hands unjustifiably, adults don't have the same time kids do to slog through gen 3 engine slowness.
Also some of us have ADHD and are too acclimated to speeding up at this point lol. Just my own opinions though, curious what others think.

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