
Why is there an ability that reduces a physical attacker's attack, and also a status that reduces physical attack but nothing that reduces special attack?
Why is something like sandstorm able to increase the SD of rock types and chip mons that arent rock, ground, or steel, but hail is just does chip damage to non-ice types? Like I can understand if you arent able to balance things 100% before release but cmon
Speaking of ice type, hey you know whats a good idea? how about we take the worst defensive type in the game and make only defensive mons? And add rock type to that list as well. Oh the dragon type is too powerful? maybe we should buff the anti-dragon type? Nah lets add a whole new type which is more OP than dragons lol